Class

ClutterShaderEffect

Description [src]

class Clutter.ShaderEffect : Clutter.OffscreenEffect {
  /* No available fields */
}

The ClutterShaderEffect structure contains only private data and should be accessed using the provided API.

Available since:1.4

Constructors

clutter_shader_effect_new

Creates a new ClutterShaderEffect, to be applied to an actor using clutter_actor_add_effect().

Available since: 1.8

Instance methods

clutter_shader_effect_get_program

Retrieves a pointer to the program’s handle.

Available since: 1.4

clutter_shader_effect_get_shader

Retrieves a pointer to the shader’s handle.

Available since: 1.4

clutter_shader_effect_set_shader_source

Sets the source of the GLSL shader used by effect.

Available since: 1.4

clutter_shader_effect_set_uniform

Sets a list of values as the payload for the uniform name inside the shader effect.

Available since: 1.4

clutter_shader_effect_set_uniform_value

Sets value as the payload for the uniform name inside the shader effect.

Available since: 1.4

Methods inherited from ClutterOffscreenEffect (5)
clutter_offscreen_effect_create_texture

Calls the create_texture() virtual function of the effect.

Available since: 1.4

clutter_offscreen_effect_get_pipeline

Retrieves the pipeline used as a render target for the offscreen buffer created by effect.

Available since: 1.4

clutter_offscreen_effect_get_target_size

Retrieves the size of the offscreen buffer used by effect to paint the actor to which it has been applied.

Available since: 1.8

clutter_offscreen_effect_get_texture

Retrieves the texture used as a render target for the offscreen buffer created by effect.

Available since: 1.10

clutter_offscreen_effect_paint_target

Calls the paint_target() virtual function of the effect.

Available since: 1.4

Methods inherited from ClutterEffect (1)
clutter_effect_queue_repaint

Queues a repaint of the effect. The effect can detect when the ‘paint’ method is called as a result of this function because it will not have the CLUTTER_EFFECT_PAINT_ACTOR_DIRTY flag set. In that case the effect is free to assume that the actor has not changed its appearance since the last time it was painted so it doesn’t need to call clutter_actor_continue_paint() if it can draw a cached image. This is mostly intended for effects that are using a %CoglOffscreen to redirect the actor (such as %ClutterOffscreenEffect). In that case the effect can save a bit of rendering time by painting the cached texture without causing the entire actor to be painted.

Available since: 1.8

Methods inherited from ClutterActorMeta (5)
clutter_actor_meta_get_actor

Retrieves a pointer to the ClutterActor that owns meta.

Available since: 1.4

clutter_actor_meta_get_enabled

Retrieves whether meta is enabled.

Available since: 1.4

clutter_actor_meta_get_name

Retrieves the name set using clutter_actor_meta_set_name()

Available since: 1.4

clutter_actor_meta_set_enabled

Sets whether meta should be enabled or not.

Available since: 1.4

clutter_actor_meta_set_name

Sets the name of meta.

Available since: 1.4

Methods inherited from GObject (43)

Please see GObject for a full list of methods.

Properties

Clutter.ShaderEffect:shader-type

The type of shader that is used by the effect. This property should be set by the constructor of ClutterShaderEffect sub-classes.

Available since: 1.4

Properties inherited from ClutterActorMeta (3)
Clutter.ActorMeta:actor

The ClutterActor attached to the ClutterActorMeta instance.

Available since: 1.4

Clutter.ActorMeta:enabled

Whether or not the ClutterActorMeta is enabled.

Available since: 1.4

Clutter.ActorMeta:name

The unique name to access the ClutterActorMeta.

Available since: 1.4

Signals

Signals inherited from GObject (1)
GObject.Object::notify

The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.

Class structure

struct ClutterShaderEffectClass {
  gchar* (* get_static_shader_source) (
    ClutterShaderEffect* effect
  );
  void (* _clutter_shader1) (
void
  );
  void (* _clutter_shader2) (
void
  );
  void (* _clutter_shader3) (
void
  );
  void (* _clutter_shader4) (
void
  );
  void (* _clutter_shader5) (
void
  );
  
}
Class members
get_static_shader_source
gchar* (* get_static_shader_source) (
    ClutterShaderEffect* effect
  )
  No description available.
_clutter_shader1
void (* _clutter_shader1) (
void
  )
  No description available.
_clutter_shader2
void (* _clutter_shader2) (
void
  )
  No description available.
_clutter_shader3
void (* _clutter_shader3) (
void
  )
  No description available.
_clutter_shader4
void (* _clutter_shader4) (
void
  )
  No description available.
_clutter_shader5
void (* _clutter_shader5) (
void
  )
  No description available.

Virtual methods