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| IntegratedPSSM3 () |
| Class default constructor.
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void | copyFrom (const SubRenderState &rhs) override |
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int | getExecutionOrder () const override |
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const String & | getType () const override |
| Get the type of this sub render state.
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bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) override |
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void | setDebug (bool enable) |
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bool | setParameter (const String &name, const String &value) override |
| generic set method for parameters that connot be derived in preAddToRenderState
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void | setSplitPoints (const SplitPointList &newSplitPoints) |
| Manually configure a new splitting scheme.
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void | updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) override |
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| SubRenderState () |
| Class default constructor.
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virtual | ~SubRenderState () |
| Class destructor.
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virtual void | copyFrom (const SubRenderState &rhs)=0 |
| Copy details from a given sub render state to this one.
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virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
| Create sub programs that represents this sub render state as part of a program set.
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SubRenderStateAccessorPtr | getAccessor () |
| Return the accessor object to this sub render state.
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SubRenderStateAccessorPtr | getAccessor () const |
| Return the accessor object to this sub render state.
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virtual int | getExecutionOrder () const =0 |
| Get the execution order of this sub render state.
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virtual const String & | getType () const =0 |
| Get the type of this sub render state.
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SubRenderState & | operator= (const SubRenderState &rhs) |
| Operator = declaration.
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virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
| Called before adding this sub render state to the given render state.
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virtual bool | setParameter (const String &name, const String &value) |
| generic set method for parameters that connot be derived in preAddToRenderState
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virtual void | updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
| Update GPU programs parameters before a rendering operation occurs.
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PSSM shadow receiver with up to 3 splits. Custom split points.